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Blizzard claims it doesn’t use AI-generated voices for Overwatch 2 and Diablo 4. A bug accidentally left “robotic temporary voices” in the RPG.

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Overwatch 2 and Diablo 4 were recently accused of using AI voices. But publisher Blizzard says that is not the case.

A now-removed Reddit thread claimed that Diablo 4’s Spanish dub was created using AI and featured NPCs “aren’t even speaking or pronouncing correctly.” This prompted community leader Adam ‘PezRadar” Fletcher, to correct the record. “It is clearly a bug,” He

Commented
Overwatch 2 is in a more complex situation. Fans who played the game in German noticed a new voice line featuring the iconic healer Mercy sounded very different from the Mercy they had been used to over the past eight years. The AI accusations started to fly shortly after.

Public Relations Manager Eric Elliott then

It was
confirmed that the new German voices are also “are not AI-generated,” but “certain localized voice lines in some recent Blizzard game content are currently unavailable or unchanged” is just for unspecified reason.


Mercy’s German VA is likely to have been replaced by AI

r/Overwatch

“Out of respect for all parties, we will not add new commentary as discussions are ongoing,” Elliott adds. “We look forward to a mutually beneficial outcome as soon as possible where we can bring the talents and creative contributions from these performers back into our games for players to enjoy.”

Elliott’s comments about the Overwatch situation sound a little more complicated than the Diablo situation, as he seems to imply there is more to it than a simple bug.

For now, it doesn’t appear that the publisher is going down the generative AI path with these two games, since Steam requires developers to disclose if they are using AI. Activision Blizzard isn’t shy on the topic.

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Microsoft said the gaming AI that it showed off last week in Overwatch 2 will only be added to the game if developers don’t “unfair”





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